Sunday, August 24, 2014

Graphics Did I happen to be energized, they do not play sick, nice sharp edges and to the extent po


The second part of the action Kane & Lynch intrigued kandco virtually everyone with its uncompromising graphic style and the overall processing, which is closer to watching a poorly filmed, but extremely interesting video on YouTube, than the classic shooter third person. Explanation kandco of why the team IO Interactive courage to so drastic a change for us, through the website IncGamers, art director Rasmus Poulsen.
"We are absolutely zanevřít classic shiny and smooth texture that you see in every other game. Our goal was to create a game in which you try to make the most realistic kandco environment possible. Course, we will be able to afford a beautiful city with glossy visuals, crystal clear explosions and extremely detailed scenes, but it was the exact opposite of what we have with others Kane and Lynch wanted to achieve. Instead of making realistic bump map and spec map, we started doing a much rougher textures, kandco uncut concepts and especially the filter that further special in events in the game. goal was to create uniformity experience - not him crumble into individual molds, but said the players through our graphics, kandco that's not a pretty game and it does not take anything nice. I think we managed it pretty. "
Graphics Did I happen to be energized, they do not play sick, nice sharp edges and to the extent possible engine it was treated as a number of them nejlip, clearly there are weak moments, for example. Dane engine limitations, who ever made in 3d (game map so he knows, framerate, rendering, etc.., but the game's not just about graphics, but also the story (Kane Lynch has one of the best game story I've ever met, the Mafia's clearly there but even so), refinement options elections and many other factors. Hitman is on the same engine and looks cool too.
because kandco I played one, so very very very very very very very very very very very very very much doubt over this sentence: "Of course we will be able to afford a beautiful city with glossy visuals, kandco crystal-clear explosions and extremely detailed scenes." So zpraseny engine is a long time. Neither before nor after. Completely average, nezabavana and embarrassing game.
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